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Velma Dinkley

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Velma Dinkley is the bespectacled resident genius of Mystery Inc., often being the one to decipher the clues and solve the crimes

Velma Dinkley

Information

  • First Appearance
    Hanna-Barbera Scooby Doo... Where Are You! #1
    Mar 1970

Featured in these Comics

View All
Scooby-Doo, Where Are You?
46
DC Comics
Scooby-Doo, Where Are You?
2010 - Present
Scooby-Doo
27
DC Comics
Scooby-Doo
1997 - 2010
Scooby-Doo Team-Up
24
DC Comics
Scooby-Doo Team-Up
2013 - 2019
Hanna-Barbera Scooby Doo... Where Are You!
16
Gold Key Comics
Hanna-Barbera Scooby Doo... Where Are You!
1970 - 1973

History

Physical appearance
Velma is a Caucasian teenaged female, with chin-length auburn hair and freckles. She is somewhat obscured by her fashion choices, wearing a baggy, thick turtlenecked orange sweater, with a red skirt, knee length orange socks and black Mary Jane shoes. Velma may have slightly wider waist than the thinner framed Daphne Blake, but this may be in small part to her sweater, which makes her look somewhat heavyset. Her facial shape is also more circular/square compared to the ovular shape Daphne, as teenagers. This is topped off by her thick-framed, square glasses.

Personality
She has a fascination with mysteries (her younger sister Madelyn said that she was "born with a mystery book in her hand". At times she can be competitive with other people who are very intelligent like she is, such as Verona Dempsey.

She is sharp-witted and sometimes sarcastic, not lost on others. She also seems to love secrecy, and has a bit of slyness in her character, as she was the only gang member to actually perpetrate a hoax, albeit for a noble reason, as she was helping Omar Karam protect Cleopatra's riches. In the same case, she was also overly-caring of the gang, as she wanted to protect them from harm's way, despite everything they've been through.

When she found some unappetizing chicken at the Addams Family mansion, she said "it's time to start my diet." While this may be an excuse, the phrasing "my" rather than "a" implies that she may diet regularly, perhaps self-conscious of her weight.

She loses her glasses on a regular basis, immediately claiming "My glasses. I can't find my glasses" or "I can't see without my glasses," before hitting the floor to crawl around until she finds them.

Skills and abilities
Mental
Velma knows Morse Code, which she claims to have learned in Girl Scouts.[citation needed]

Physical
As a young child, she knew martial arts.

She has above-average grip and core strength, as in a sea episode she was able to dangle on a very wide pipe (bigger objects are more difficult to grip than smaller diameter bars) and hold her legs out straight in front of her (90 degree bend in hips) to avoid hitting a monster as it ran past her through a doorway.

Velma is also incredibly strong in her shoulder overhead pressing muscles (trapezius, deltoids). She was able to simultaneously life two female wrestlers (who tend to be heavier than normal women due to the extra muscle) and throw them through the air above her head level, one per hand. She claimed the move was called the "Flying Dinkley".

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